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Positioning and Animating with Morph


If you've been using the position or animate commands to manipulate objects on screen, then things just got even easier!

 

Instead of setting the x and y co-ordinates, width and height, rotation and cropping of an object;

you can now use;

 

This will morph the object that you are manipulating to the position, size, rotation and cropping of the morph object (which can be on another scene).  You can create template objects in OBS and then use them to guide your camera, etc. around the screen. Easy to set up, easy to edit and easy to program in the deck!

 

 

example

 

Move camera to corner of screen

animate

scene=_current

item=camera

morphScene=camPositions

morph=cornerLeft

steps=20

interval=10

easing=easeout

 

 

 

 

* Remember to set the bounding box type of template objects that you are going to use with morph!



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